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Augmented Reality (AR) and Virtual Reality (VR) in Education: Immersive Learning Experiences

by John Thomas 1,*
1
University of Oulu
*
Author to whom correspondence should be addressed.
JASES  2020 2(3):30; https://doi.org/10.xxxx/xxxxxx
Received: 19 July 2020 / Accepted: 20 August 2020 / Published Online: 20 September 2020

Abstract

Augmented Reality (AR) and Virtual Reality (VR) technologies have ushered in a new era of immersive learning experiences in education. This paper explores the integration of AR and VR in educational settings, highlighting their transformative potential. It delves into the principles and applications of AR and VR, showcasing how these technologies create immersive environments that engage learners in ways previously unimaginable. The discussion includes examples of AR and VR in education, such as virtual field trips, anatomy simulations, and historical reenactments, emphasizing their ability to enhance understanding, retention, and motivation. Moreover, the paper addresses the challenges and considerations in implementing AR and VR in education, including accessibility, cost, and ethical considerations. Through a review of empirical studies and case examples, the paper underscores the effectiveness of AR and VR in various educational contexts and subject areas. The conclusion offers recommendations for educators, institutions, and policymakers on harnessing the potential of AR and VR to revolutionize learning experiences while ensuring inclusivity and responsible use of technology.


Copyright: © 2020 by Thomas. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY) (Creative Commons Attribution 4.0 International License). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

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ACS Style
Thomas, J. Augmented Reality (AR) and Virtual Reality (VR) in Education: Immersive Learning Experiences. Journal of Arts, Society, and Education Studies, 2020, 2, 30. doi:10.xxxx/xxxxxx
AMA Style
Thomas J. Augmented Reality (AR) and Virtual Reality (VR) in Education: Immersive Learning Experiences. Journal of Arts, Society, and Education Studies; 2020, 2(3):30. doi:10.xxxx/xxxxxx
Chicago/Turabian Style
Thomas, John 2020. "Augmented Reality (AR) and Virtual Reality (VR) in Education: Immersive Learning Experiences" Journal of Arts, Society, and Education Studies 2, no.3:30. doi:10.xxxx/xxxxxx

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References

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